DAMMIT LINDEN LABS, IF YOU BANNED MY ASS FOR RETARDED SHIT LIKE THAT AGAIN, IM GOING TO FIND OUT WHERE YOUR LABS ARE AND IM GOING TO KICK YOUR NERDY ASSES, DO I MAKE MYSELF CLEAR!?!
ok i feel better now...
Smith elaborated on the difficulties he and his team faced during a presentation at the 2007 Montreal International Game Summit, reports Game|Life. Before joining Midway, he served as lead designer on Ion Storm's Deus Ex and project director on the sequel Deus Ex: Invisible War.
"With a year to go, the game was disastrously off rails," Smith noted. An emphasis on shared technology with another title was one obstacle, which he said resulted in "eight months to get one thing working."
Much like several other Midway-developed titles, BlackSite: Area 51 is powered by Epic's Unreal Engine 3. The company has publicly admitted that it had issues getting Unreal Engine 3 to function properly on PlayStation 3, resulting in PS3-only delays of Stranglehold and BlackSite.
Another issue came from Smith's lacking interest in the title as he was first brought onto the project, as well as the rush to get the BlackSite done on time, which the director viewed as "completely reprehensible."
"It went straight from alpha to final," revealed Smith.
Though the director publicly admitted that the game was rushed and that its poor reception was partially his fault--"I believe in personal accountability," he noted--Smith still lamented the game's poor critical reception. As of this writing, BlackSite: Area 51 has an average score of 66% on GameRankings.
Harvey, IF I EVER SEE YOUR CROMAGNON ASS IN MY FACE, IM GOING TO PUMMEL YOU TO THE FUCKING GROUND FUCKING APEMAN!!! FUCKING TALKING SHIT ABOUT A COOL FPS BY MIDWAY, HOW FUCKING DARE YOU!!!